The Prototype
Glitch Defender Prototype » Devlog

This is a prototype for a game created in Godot using gdscript. Let's talk about what I've implemented so far. Here is a small run down.
- Chaser enemies have steering behaviors, follow player and separate from each other.
- Pyramid enemies shoot at player and strafe around.
- Electric enemies make a barrier that damages player when touched. They use the follow behavior.
- Upgrades for the player to choose once each level section is completed.
- Levels to select with different difficulties.
- Spawn manager to dynamically spawn enemies in patterns like Spiral, Rectangle, Line, Grouped, etc
This is just a few things I have implemented in this prototype. The main features are available to be expanded into a full game. Goal for this project was to create the systems needed for a complete game and then create the content later.
The art is all my own and I do not claim to be an artist.
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